Description
For devices that can support complex lighting commands to change state, such as looping through various colors.
Fields
Key | Type | Description |
---|---|---|
device
|
Device |
The device reporting the Required |
state
|
FieldPath |
The specific state data to check. Required |
is
|
Dynamic |
Checks if the state data is equal to a value. Optional To use this field, all the following fields CANNOT be used: isNot, greaterThanOrEqualTo, greaterThan, lessThanOrEqualTo, lessThan |
isNot
|
Dynamic |
Checks if the state data is not equal to a value. Optional To use this field, all the following fields CANNOT be used: is, greaterThanOrEqualTo, greaterThan, lessThanOrEqualTo, lessThan |
greaterThan
|
Dynamic |
Checks if the state data is greater than (>) a value. Optional To use this field, all the following fields CANNOT be used: isNot, is, greaterThanOrEqualTo |
greaterThanOrEqualTo
|
Dynamic |
Checks if the state data is greater than or equal to (>=) a value. Optional To use this field, all the following fields CANNOT be used: isNot, is, greaterThan |
lessThan
|
Dynamic |
Checks if the state data is less than (<) a value. Optional To use this field, all the following fields CANNOT be used: isNot, is, lessThanOrEqualTo |
lessThanOrEqualTo
|
Dynamic |
Checks if the state data is less than or equal to (<=) a value. Optional To use this field, all the following fields CANNOT be used: isNot, is, lessThan |
for
|
Duration |
Checks if the state has already remained for a certain duration. Only applicable for Starters, cannot be used with Conditions. Optional |
suppressFor
|
Duration |
Suppress the triggering of the starter for a specified time period. Optional |
LightEffects State Data
Key | Type | Description |
---|---|---|
activeLightEffect
|
String |
Optional |
Examples
starters:
- type: device.state.LightEffects
device: My Device - Room Name
state: activeLightEffect
is: colorLoop
condition:
type: device.state.LightEffects
device: My Device - Room Name
state: activeLightEffect
is: colorLoop