ArmDisarmState

Description

For devices such as security systems that support arming and disarming, this indicates whether the device is armed or disarmed.

Fields

Key Type Description
device Device

The device reporting the ArmDisarm state.

Required

state FieldPath

The specific state data to check.

Required

is Dynamic

Checks if the state data is equal to a value.

Optional

To use this field, all the following fields CANNOT be used: isNot, greaterThanOrEqualTo, greaterThan, lessThanOrEqualTo, lessThan

isNot Dynamic

Checks if the state data is not equal to a value.

Optional

To use this field, all the following fields CANNOT be used: is, greaterThanOrEqualTo, greaterThan, lessThanOrEqualTo, lessThan

greaterThan Dynamic

Checks if the state data is greater than (>) a value.

Optional

To use this field, all the following fields CANNOT be used: isNot, is, greaterThanOrEqualTo

greaterThanOrEqualTo Dynamic

Checks if the state data is greater than or equal to (>=) a value.

Optional

To use this field, all the following fields CANNOT be used: isNot, is, greaterThan

lessThan Dynamic

Checks if the state data is less than (<) a value.

Optional

To use this field, all the following fields CANNOT be used: isNot, is, lessThanOrEqualTo

lessThanOrEqualTo Dynamic

Checks if the state data is less than or equal to (<=) a value.

Optional

To use this field, all the following fields CANNOT be used: isNot, is, lessThan

for Duration

Checks if the state has already remained for a certain duration. Only applicable for Starters, cannot be used with Conditions.

Optional

suppressFor Duration

Suppress the triggering of the starter for a specified time period.

Optional

ArmDisarm State Data

Key Type Description
isArmed Bool

Optional

currentArmLevel String

Optional

Examples

starters:
- type: device.state.ArmDisarm
  device: My Device - Room Name
  state: isArmed
  is: true

starters:
- type: device.state.ArmDisarm
  device: My Device - Room Name
  state: currentArmLevel
  is: Some Text

condition:
  type: device.state.ArmDisarm
  device: My Device - Room Name
  state: isArmed
  is: false

condition:
  type: device.state.ArmDisarm
  device: My Device - Room Name
  state: currentArmLevel
  is: Some Text