This guide continues from Access devices and device metadata on iOS and introduces additional examples of device control and access.
To use specific device types or traits, such as the Matter
OnOffTrait used in many of the examples here, they must be imported:
import GoogleHomeSDK
import GoogleHomeTypes
Check if a trait supports a command
Use the trait-level supports function to check if a command is supported for
a particular device.
For example, to check for a device's support of the On/Off trait's
toggle
command:
// Check if the OnOff trait supports the toggle command. if onOffTraitTest.supportsToggleCommand { print("onOffTrait supports toggle command") } else { print("onOffTrait does not support stateful toggle command") }
Send a command to a device
Sending a command is similar to reading a state attribute from a trait. To
turn the device on or off, use the
OnOffTrait
Toggle command, which is defined in the Google Home ecosystem data
model as toggle(). This method changes onOff to false if it is true, or
to true if it is false:
// Calling a command on a trait. do { try await onOffTraitTest.toggle() } catch let _ as HomeError { // Code for handling the exception }
Commands might return an exception if an issue is detected with the
execution flow. As a developer, you should use a do-catch block to properly
handle these exceptions, and surface detailed information to users on cases where
the errors are actionable. Unhandled exceptions will stop the app runtime and
can result in crashes in your app.
Alternatively, use the off() or on() commands to explicitly set the state:
do { try await onOffTraitTest.off() try await onOffTraitTest.on() } catch let _ as HomeError { // Code for handling the exception }
After sending a command to change the state, once it completes you can read the state as described in Read a device state to handle it in your app.
Send a command with parameters
Some commands may use parameters, like those on the
OnOffTrait or
LevelControlTrait:
offWithEffect
// Turn off the light using the DyingLight effect. do { try await onOffTraitTest.offWithEffect( effectIdentifier: Matter.OnOffTrait.EffectIdentifierEnum.dyingLight, effectVariant: 0 ) } catch let _ as HomeError { // Code for handling the exception }
moveToLevel
// Change the brightness of the light to 50% do { try await levelControlTraitTest.moveToLevel( level: UInt8(127), transitionTime: 0, optionsMask: Matter.LevelControlTrait.OptionsBitmap(), optionsOverride: Matter.LevelControlTrait.OptionsBitmap() ) } catch let _ as HomeError { // Code for handling the exception }
Check if a trait supports an attribute
Some devices may support a Matter trait, but not a
specific attribute. For example, a Cloud-to-cloud device that was
mapped to Matter may not support every
Matter attribute. To handle cases like these, use the
trait-level isSupported property to check if the attribute is supported for a
particular device.
For example, to check for a device's support of the On/Off trait's
onOff
attribute:
// Check if the OnOff trait supports the onOff attribute. if onOffTrait.attributes.$onOff.isSupported { print("onOffTrait supports onOff state") } else { print("onOffTrait is for a command only device!") }
Some attributes are nullable in the Matter specification or
the Cloud-to-cloud smart home schema. For these
attributes, you can determine whether a nil returned by the attribute is
due to the device not reporting that value, or if the attribute's value
actually is nil, by using isNullable in addition to isSupported:
// Check if a nullable attribute is set or is not supported. if let deviceType = await device.types.get(OnOffLightDeviceType.self) { if let onOffTrait = deviceType.traits[Matter.OnOffTrait.self] { if onOffTrait.attributes.startUpOnOff == nil { if onOffTrait.attributes.$startUpOnOff.isSupported { print( "onOffTrait supports startUpOnOff and it is nil. Check the spec for the contextual meaning." ) } else { print("onOffTrait does not support startUpOnOff!") } } else { print( "onOffTrait supports startUpOnOff and it is set to \(String(describing: onOffTrait.attributes.startUpOnOff))" ) } } }
Update trait attributes
If you want to change the value of a given attribute, and none of the trait's commands does so, the attribute may support having its value explicitly set.
Whether the value of an attribute can be changed depends on two factors:
- Is the attribute writable?
- Can the value of the attribute change as a side effect of sending a trait command?
The reference documentation for traits and their attributes provides this information.
Therefore, the combinations of properties that dictate how an attribute's value might be changed are:
Read-only and not affected by other commands. This means that the attribute's value does not change. For example, the
currentPositionattribute of theSwitchTrait.Read-only and affected by other commands. This means that the only way the attribute's value can change is as the result of sending a command. For example, the
currentLevelattribute of theLevelControlTraitis read-only, but its value can be mutated by commands such asmoveToLevel.Writeable and not affected by other commands. This means that you can directly change the value of the attribute by using the
updatefunction of the trait, but there are no commands that will affect the value of the attribute. For example, theWrongCodeEntryLimitattribute of theDoorLockTrait.Writeable and affected by other commands. This means that you can directly change the value of the attribute by using the
updatefunction of the trait, and the attribute's value can change as the result of sending a command. For example, theoccupiedCoolingSetpointattribute of theThermostatTraitcan be written to but also updated with thesetpointRaiseLowercommand.
Example of using the update function to change an attribute's value
This example shows how to explicitly set the value of the
DoorLockTrait.wrongCodeEntryLimit attribute.
To set an attribute value, call the trait's
update function
and pass it an update function that sets the new value. It's a good practice to
first
verify that the trait supports an attribute.
For example:
if doorLockTraitTest.attributes.$wrongCodeEntryLimit.isSupported { let _ = try await doorLockTraitTest.update { $0.setWrongCodeEntryLimit(3) } }
Control a device group
In addition to fine-grained control over every member of a group by iterating
through its member devices,
you can control a
DeviceGroup as a single
entity. DeviceGroup conforms to the
HasParts protocol and
exposes the DeviceType
parts supported by the devices in the group:
await group.part(_:)returns the first instance of the specifiedDeviceTypeif the group supports it, ornilotherwise.try await group.parts(_:)returns an array of all top-level parts matching the specifiedDeviceType.
When you invoke a trait command on a device type part of a DeviceGroup, the
SDK relays the command to all associated member devices in the group that
support that capability, regardless of their underlying connectivity or
transport (such as Matter or Cloud-to-cloud).
Group part trait attributes and error handling
Targeting a group part simplifies common cases where you want to send an
idempotent command (such as turning lights on or off, or setting a brightness
level) across a group. When working with traits and commands on a DeviceGroup
part, keep the following behaviors in mind:
- Dynamic state attributes (such as the
onOffattribute of theOnOffTraitor thecurrentLevelattribute of theLevelControlTrait) are generally not populated on a group part's trait because member devices in a group can be in different states that cannot be combined into a single value. However, supported commands (checked withsupports(_:), such as.moveToLevelWithOnOffon a dimmable light) and select capability attributes (such ascolorTempPhysicalMinMiredsandcolorTempPhysicalMaxMiredsonColorControlTraitfor color lights) are populated so that your app can configure UI controls appropriately. - Not all commands on traits of group members are available on a group part. In particular, commands that return values are not available.
- A command on a group part does not return individual results for each underlying member device command. To inspect individual command results or call commands that return values, iterate through the group's member devices directly.
- Commands sent to a part on a
DeviceGroupcomplete once the entire fanout across member devices finishes and all underlying command successes or failures are collected. A command only fails (throws aHomeError) if the command fails for every associated member device or if all target devices are unavailable, surfacing as a single command failure matching the single-command call syntax. If at least one member device executes the command, the group command completes without throwing an error.
Send commands to a group part
To turn on all OnOffLightDeviceType lights in a device group:
if let lightPart = await group.part(OnOffLightDeviceType.self),
let onOffTrait = lightPart.matterTraits.onOffTrait,
onOffTrait.supports(.on) {
try await onOffTrait.on()
}
You can also check multiple related device types (for example, turning off any
light device type in the group that supports
OnOffTrait):
func onOffTrait(in group: DeviceGroup) async -> Matter.OnOffTrait? {
if let light = await group.part(OnOffLightDeviceType.self) {
return light.matterTraits.onOffTrait
}
if let light = await group.part(DimmableLightDeviceType.self) {
return light.matterTraits.onOffTrait
}
if let light = await group.part(ColorTemperatureLightDeviceType.self) {
return light.matterTraits.onOffTrait
}
if let light = await group.part(ExtendedColorLightDeviceType.self) {
return light.matterTraits.onOffTrait
}
return nil
}
if let trait = await onOffTrait(in: group) {
try await trait.off()
}
You can check command support or read capability bounds on a group part before
sending a command (for example, checking .moveToLevelWithOnOff on a dimmable
light part or reading colorTempPhysicalMinMireds and
colorTempPhysicalMaxMireds on a color temperature light part):
if let dimmableLight = await group.part(DimmableLightDeviceType.self),
let levelTrait = dimmableLight.matterTraits.levelControlTrait,
levelTrait.supports(.moveToLevelWithOnOff) {
try await levelTrait.moveToLevelWithOnOff(
level: 127,
transitionTime: nil,
optionsMask: [],
optionsOverride: []
)
}
if let colorLight = await group.part(ColorTemperatureLightDeviceType.self),
let colorTrait = colorLight.matterTraits.colorControlTrait,
let minMireds = colorTrait.attributes.colorTempPhysicalMinMireds,
let maxMireds = colorTrait.attributes.colorTempPhysicalMaxMireds {
let midMireds = UInt16((UInt32(minMireds) + UInt32(maxMireds)) / 2)
try await colorTrait.moveToColorTemperature(
colorTemperatureMireds: midMireds,
transitionTime: 0,
optionsMask: [],
optionsOverride: []
)
}